Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
Nothing yet!
3.0.0 - 2026-08-05
Added
- TouchCondition, it triggers on any touch screen contact and has static methods for one contact at a time
- Ability for Track.TouchCondition to claim a number of contacts and hold them until they lift or another condition takes one
- Track.TouchCondition, it tracks each contact separately so consuming one finger leaves the others free
- Pointer, a single position that follows the touch screen while something is touching it and the mouse otherwise
- PointerSource enum, it tells which device the pointer position came from
- HoldCondition, it wraps another condition and triggers once it’s been held long enough, with a Progress from 0 to 1
- RepeatCondition, it repeats another condition after a delay the way a key repeats in a text field
- TotalMS to InputHelper, the clock that duration based conditions read
- OldTouch to InputHelper
- LostTouches to InputHelper, the contacts that went away without reporting Released
Changed
- UpdateSetup now takes a GameTime, the version without it is gone
- NewTouchCollection is now NewTouch
- The touch panel’s display size now follows the back buffer
- Pressed now triggers for keyboard and gamepad when the game gets focus back with a button still held, the way MouseCondition already did
Fixed
- Released now triggers for keyboard, mouse, and gamepad when the game loses focus while a button is held
2.5.0 - 2026-01-06
Added
- KNI package
Changed
- Target framework is now net8.0
2.4.2 - 2022-01-29
Changed
- Now gets the window width and height from the back buffer instead of the window client bounds.
2.4.1 - 2021-06-26
Fixed
- MouseCondition focus fix for the tracking system
2.4.0 - 2021-06-26
Added
- OldIsActive to InputHelper, it can be used to check if the window just got focused
Fixed
- MouseCondition when the window just got focused by clicking on it. It was possible for Pressed to not trigger while HeldOnly would trigger
2.3.3 - 2021-03-21
Added
- PointerMoved API to MouseCondition
- PointerDelta API to MouseCondition
2.3.2 - 2021-02-20
Fixed
- MonoGame package reference so that the library can be used in any MonoGame platform
2.3.1 - 2021-01-27
Fixed
- MonoGame package reference so that the library can be used with local MonoGame builds
2.3.0 - 2021-01-27
Fixed
- AllCondition when empty
2.2.0 - 2021-01-24
Added
- MouseSensor enum
- GamePadSensor enum
- Scrolled API to MouseCondition
- ScrollDelta API to MouseCondition
- Ability to consume Mouse or GamePad sensors
2.1.0 - 2021-01-19
Added
- Static methods for the tracking system
2.0.1 - 2021-01-17
Fixed
- AllCondition and AnyCondition were consuming the conditions during their checks
2.0.0 - 2021-01-12
Added
- AnyGamePadCondition, it combines every gamepad as a single input condition
- Input tracking system
Changed
- ICondition to accommodate the tracking system
- TextEvents are now TextInputEventArgs
1.0.1 - 2020-10-20
Added
- Everything!