ICondition

An ICondition is an abstraction over button-based input. A button can pressed or not pressed which maps to on or off respectively. By comparing it’s previous and current states, we get the following cases.

In the following functions, when canConsume is true, it means that the Consume() function gets called implicitly if the condition is part of the tracking system.

Source code

Read the source code.

Pressed

bool Pressed(bool canConsume = true);

Previous state is off, current state is on. Triggers only on the first frame that the current state becomes on.

Held

bool Held(bool canConsume = true);

Previous state ignored, current state is on. Triggers every frame for as long as the current state stays on.

HeldOnly

bool HeldOnly(bool canConsume = true);

Previous state is on, current state is on. Since HeldOnly doesn’t get triggered on the same frame as Pressed it’s useful as a way to break an action into multiple steps.

Released

bool Released(bool canConsume = true);

Previous state is on, current state is off. Triggers only on the first frame that the current state becomes off after it was on.

Consume

void Consume();

Only useful when using the tracking system. Marks the condition as used for that frame. This is called by the other functions implicitly if their canConsume is true. If you set canConsume to false, you are expected to call Consume yourself.

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